1. Game Modes
- Regular - Last player standing wins!
- When you die, you are out of the round
- Last player or team alive wins the round
- First to win the specified number of rounds (default 3) wins the series
- Killed players drop all collected powerups onto random places on the map
- New players may join in the middle of a series, they will spectate until the next round begins
- Defeated players can influence the game through orbital bombardment (if not disabled in game options), racking up kill count and speeding the round to its end
- Powerups and Viruses are destroyed if hit by flame
- Mount Control - Grab an EGG powerup to gain a mount. Score increases while mounted. First to 100 wins.
- When you die (unmounted), you immediately respawn somewhere randomly on the map - players are never eliminated from the game
- Killed players drop half of their collected powerups
- As in all modes, if a player is hit by a flame while on a mount, they lose their mount and become invincible and unable to pick up powerups for a short period of time
- When a player loses their mount, their egg powerup immediately spawns nearby (unlike other modes, where it is lost)
- When a player is mounted, their score increases continuously, requiring 1.5 minutes (by default) to win
- When a player causes his own death, his score decreases slightly (5 seconds worth of points)
- When a player is mounted, their speed is decreased
- Play is for a single round (no multi-round series), the player whose counter reached 100 wins
- Powerups and Viruses respawn elsewhere if hit by flame
By default, at the start of a match, each players has 1 bomb (allows for one bomb out at any point in time) and a flame size of 2 (explosions will cover the tile upon which the bomb was placed and 2 additional tiles in each cardinal direction).
||FLAME - increases flame size by 1
||GOLDEN FLAME - increases flame size by infinity
||BOMB - increases number of simultaneous bombs allowed by 1
||LINE BOMB - enables dropping of all bombs at once by double-tapping the drop bomb / primary action button (note: this does not change how many bombs a player has, so does nothing unless combined with a BOMB powerup)
||SPEED - increases player speed slightly, about 8% of the base speed, 12 of these will effectively double a player's speed
||KICKER - allows players to kick placed bombs by walking into them (note: to kick one of your own bombs, you must place a bomb, walk off it into an adjacent square, and then walk back into it) (additional note: your own kicked bombs can be stopped by pressing the secondary action button)
||TRIGGER - gives a single trigger bomb which can be detonated at will with the secondary action button (note: this can be configured to instead give one simultaneous trigger bomb in the gameplay options)
||EGG - gives players a mount which will protect them from a single hit (note: in the Mount Contrl game mode, this also enables accumulating points)
||VIRUS - probably bad, always infectious, gives one of the following possible effects for 8 seconds (less time if caught from someone else):
- Bomb fuses are shorter (1 second instead of the normal 2 seconds)
- Bomb fuses are longer (3 seconds instead of the normal 2 seconds)
- Player is forced to lay a a bomb if standing in an empty space and they have a bomb available
- Player is unable to lay any bombs
- Player moves very fast
- Player moves very slow
- Player movement is inverted
- Bomb flames are reduced to length of 1
- Bomb flames travel much slower than normal
Any number of controllers is supported (up to OS limits). There is no in-game controller configuration, as there are only two main actions ("primary" - drop bomb, and "secondary" for pinging and powerups) and all face buttons should automatically be assigned alternatingly to those two actions. Since getting as many people playing Splody at one time, in one location, as easily as possible, is a primary mission of Dashing Strike Games, if you have an odd controller which is not functioning properly in Splody in any way (but is visible/functioning in the Windows "Game Controllers" control panel), please contact us through the Steam forums or email and we will work with you to resolve your issue.
Xbox 360 controllers are highly recommended, as they are quite common and work trivially with Windows. The wireless receivers are great for ease of use. When setting up large numbers of these we've learned the following things which may be of use:
- A single Microsoft wireless receiver for Xbox 360 controllers will support up to 4 wireless controllers, so it is pretty easy to get a couple of these and have any Xbox-owning friends bring over their own controllers, but one receiver will be needed for each additional 4 players.
- The controllers only have 4 lights, so controllers connected after the 4th have no lights on, which causes people to think they're turned off and press the power button unnecessarily (which might bring up the Steam Big Picture UI or something, depending on settings).
- There are unofficial receivers out there - when I purchased 4 receivers, 2 of them were labeled "Microsoft" and 2 were labeled "XBOX360", the latter were generic clones, and I had to do some manual tweaks with driver files to get them to work on Windows 7, and have been unable to get them to work at all on Windows 8, so I highly recommend buying only Microsoft branded receivers, or highly reviewed alternatives.
- Since one receiver handles up to 4 controllers, when turning on 16 controllers, it's best to plug in one receiver, sync 4 controllers, and repeat. If you turn everything on at once, some controllers will sync to some receivers they were last talking to, and you'll probably be left with 1-2 controllers not synced to any receiver and no way to know which receiver is not yet at 4 controllers.
- I ran into issues with having more than 1 or 2 receivers on each USB root hub. On my laptop, I can only get 2 receivers to work in any USB hub I plug in, so if you only have 2 USB ports, you might need 2 USB hubs to get 4 receivers working. That might be an issue with the crappy non-Microsoft receivers or with particular laptops, but it's good to be aware of if you're setting up a large installation.
4. Room Leader, Custom Maps, Map Lists