Gameplay Reference

1. Game Modes

2. Powerups

By default, at the start of a match, each players has 1 bomb (allows for one bomb out at any point in time) and a flame size of 2 (explosions will cover the tile upon which the bomb was placed and 2 additional tiles in each cardinal direction).

FLAME - increases flame size by 1
GOLDEN FLAME - increases flame size by infinity
BOMB - increases number of simultaneous bombs allowed by 1
LINE BOMB - enables dropping of all bombs at once by double-tapping the drop bomb / primary action button (note: this does not change how many bombs a player has, so does nothing unless combined with a BOMB powerup)
SPEED - increases player speed slightly, about 8% of the base speed, 12 of these will effectively double a player's speed
KICKER - allows players to kick placed bombs by walking into them (note: to kick one of your own bombs, you must place a bomb, walk off it into an adjacent square, and then walk back into it) (additional note: your own kicked bombs can be stopped by pressing the secondary action button)
TRIGGER - gives a single trigger bomb which can be detonated at will with the secondary action button (note: this can be configured to instead give one simultaneous trigger bomb in the gameplay options)
EGG - gives players a mount which will protect them from a single hit (note: in the Mount Contrl game mode, this also enables accumulating points)
VIRUS - probably bad, always infectious, gives one of the following possible effects for 8 seconds (less time if caught from someone else):
  • Bomb fuses are shorter (1 second instead of the normal 2 seconds)
  • Bomb fuses are longer (3 seconds instead of the normal 2 seconds)
  • Player is forced to lay a a bomb if standing in an empty space and they have a bomb available
  • Player is unable to lay any bombs
  • Player moves very fast
  • Player moves very slow
  • Player movement is inverted
  • Bomb flames are reduced to length of 1
  • Bomb flames travel much slower than normal

3. Controllers

Any number of controllers is supported (up to OS limits). There is no in-game controller configuration, as there are only two main actions ("primary" - drop bomb, and "secondary" for pinging and powerups) and all face buttons should automatically be assigned alternatingly to those two actions. Since getting as many people playing Splody at one time, in one location, as easily as possible, is a primary mission of Dashing Strike Games, if you have an odd controller which is not functioning properly in Splody in any way (but is visible/functioning in the Windows "Game Controllers" control panel), please contact us through the Steam forums or email and we will work with you to resolve your issue.

Xbox 360 controllers are highly recommended, as they are quite common and work trivially with Windows. The wireless receivers are great for ease of use. When setting up large numbers of these we've learned the following things which may be of use:

4. Room Leader, Custom Maps, Map Lists