Gameplay Reference

1. Game Modes

2. Powerups

By default, at the start of a match, each players has 1 bomb (allows for one bomb out at any point in time) and a flame size of 2 (explosions will cover the tile upon which the bomb was placed and 2 additional tiles in each cardinal direction).

FLAME - increases flame size by 1
GOLDEN FLAME - increases flame size by infinity
BOMB - increases number of simultaneous bombs allowed by 1
LINE BOMB - enables dropping of all bombs at once by double-tapping the drop bomb / primary action button (note: this does not change how many bombs a player has, so does nothing unless combined with a BOMB powerup)
SPEED - increases player speed slightly, about 8% of the base speed, 12 of these will effectively double a player's speed
KICKER - allows players to kick placed bombs by walking into them (note: to kick one of your own bombs, you must place a bomb, walk off it into an adjacent square, and then walk back into it) (additional note: your own kicked bombs can be stopped by pressing the secondary action button)
REMOTE - gives a single remote bomb which can be detonated at will with the secondary action button (note: this can also be configured to Unlimited which gives unlimited remote bombs with one powerup, or One simultaneous per powerup which lets you have one remote bomb in play at any point in time, per remote bomb powerup picked up)
EGG - gives players a mount which will protect them from a single hit (note: in the Mount Contrl game mode, this also enables accumulating points)
VIRUS - probably bad, always infectious, gives one of the following possible effects for 8 seconds (less time if caught from someone else):
  • Bomb fuses are shorter (1 second instead of the normal 2 seconds)
  • Bomb fuses are longer (3 seconds instead of the normal 2 seconds)
  • Player is forced to lay a a bomb if standing in an empty space and they have a bomb available
  • Player is unable to lay any bombs
  • Player moves very fast
  • Player moves very slow
  • Player movement is inverted
  • Bomb flames are reduced to length of 1
  • Bomb flames travel much slower than normal

3. Controllers

Any number of controllers is supported (up to OS limits). There is no in-game controller configuration, as there are only two main actions ("primary" - drop bomb, and "secondary" for pinging and powerups) and all face buttons should automatically be assigned alternatingly to those two actions. Since getting as many people playing Splody at one time, in one location, as easily as possible, is a primary mission of Dashing Strike Games, if you have an odd controller which is not functioning properly in Splody in any way (but is visible/functioning in the Windows "Game Controllers" control panel), please contact us through the Steam forums or email and we will work with you to resolve your issue.

Xbox 360 controllers are highly recommended, as they are quite common and work trivially with Windows. The wireless receivers are great for ease of use. When setting up large numbers of these we've learned the following things which may be of use:

4. Room Leader, Custom Maps, Map Lists

5. Audio Option: Steam Playlist

Tired of the music tracks in Splody? Use Steam's music player to select your own music!

  1. In Steam, set up a playlist - relevant settings are under Steam | Settings | Music (choose where your local files are), and then View | Music Details to configure a playlist.
  2. In Splody, change the Music option in the Audio menu to Steam Playlist
  3. Enjoy!

6. Ratings, Rankings, and Leaderboards

Most online games played will affect your Rating, and the people with the highest Rating are ranked at the top of the leaderboards, both on the web and inside the game (accessible from the Play Online menu). This feature has been added retroactively, so all games since sometime during the beta have been taken into account to determine players' current ratings! Where do you stack up to the competition?

Ratings FAQ